![]() Here’s the thing though, we didn’t feel anything either way. ![]() Moving swiftly on to our second playthrough we went with brevity in terms of our responses and made a swift escape. One ending reached and a picture on the mobile phone in the menu was showing to denote our final outcome. At any rate we found ourselves out on the pavement by way of our non-commital stance. Our character being the guy she ended up with. Her clipped responses when it came to the subject of our friend would seem to have indicated that he was the date that stood her up. In our first playthrough we were diplomatic in terms of our responses to the girl we never managed to figure out the name of, let alone which bar we’d met in. ONS is very short unless you find one of the non-awkward endings at least. Depending on your dialogue choices and actions with incidental items you’ll reach one of a dozen or so endings in fairly short measure. One Night Stand has the feel of a slightly more interactive visual novel with aspects of Groundhog Day as events unfold in much the same way each time. The eponymous one night stand writ large with a young woman asleep next to you. In the case of this game you’re awoken by your phone vibrating as you fight off a hangover. One Night Stand opens much like every morning at ours, in a blurry fug until we drag ourselves out of bed into the shower. Though being published by Ratalaika we figured it’d be a quick review. When it showed up on the PlayStation blog we didn’t like the look of it then. In hindsight we should have politely declined One Night Stand rather than what we actually did in saying we’d do it. Octoin PS4 / Reviews tagged almost visual novel / Dull / one night stand / ratalaika by Ian
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